head of vecna

When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. After much trial and tribulation, they found the resting place of The Head of Vecna! Ewalt.[28]. Upon cheating death, Vecna began searching for ways to turn himself into a god, but his ritual was thwarted and he himself was slain six hundred years before the time of Vox Machina. In Planescape: Torment Morte has two conversations where he says that he is the head of Vecna, or possibly one of the dupes tricked by it. Alas I was mistaken as the Druid promptly summoned some carnivorous apes and instructed them to use his own scimitar and cut his head off (and of course quickly replacing it with the Head of Vecna...). Lesser priests are known as Memories of Vecna. But you can not do this with The head of Vecna. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? The victims retain their original personality, NOT the one of the head they end up with. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. [23] To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. The user gets two spell-like abilities chosen at random from the Wizard or Sorcerer classes (d6 for level, then pick one of the level from PHB). As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. [17] Vecna is detailed in Deities and Demigods (2002).[18]. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. If you are a role player you probably know about the eye and hand a Vecna. THE HEAD OF VECNA. At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Well, of course, the Head simply fell off the lifeless body. In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. -2 Wisdom until removed. While these are presented as a joke, Morte's origin (before he was on the Pillar of Skulls, at least) is never discussed otherwise. It's a once-per-day ability, it changes every day, and each time it happens the user loses two CON. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. They even went so far as to get a real head and place it under some weak traps to help with the illusion. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. The story was memed all over the place; Knights of the Dinner Table included an homage in its "Head of Vectra". Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other. I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Next is the Heart of Vecna, the high priest of the cult. Vecna has few allies, and countless enemies. Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. Several members of Group One came up with the idea of luring Group Two into a trap. All in all, a great way to screw with your party. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn't want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn't want him messing with things). Campaigns with a focus on gods, the divine, and the infernal may benefit from having Vecna. They went on to appear in all subsequent D&D editions. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. ANYONE who has been the target of a swap loses 2 INT that can only be restored by a Miracle or Wish. Well, of course, the Head simply fell off the lifeless body. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. [14] Die Vecna Die! A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. It is cold to the touch.The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. [killing another PC]. To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. An Archive of Our Own, a project of the Organization for Transformative Works alongside the other legitimate Fragments of Vecna. [9] The Hand and Eye of Vecna on the other hand were inspired by similar items that appear in the Eternal Champion series by Michael Moorcock (the Hand of Kwll and the Eye of Rhynn).[10]. The Head of Vecna would have been a sort of instant Artifact of Death. Vecna is usually depicted as a powerful lich missing his left hand and eye. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). The left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. —Mark Steuer, recounting the tale. Well, Group One thought up The Head of Vecna. The Head of Vecna Sometimes amusement requires a little too much sacrifice. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! However, it is consistently depicted that the Sword is inextricably tied to Vecna's relics. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. When Vecna was not satisfied, the officials offered their own lives. The magician was selected and one of them promptly cut his head off. Loading... Advertisement Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. Each organ is led by a Thought of Vecna. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of Greyhawk. In this adventure, Vecna was given the rank of a lesser god. Well, Group One thought up The Head of Vecna. The Vecna skull is a very rare drop from monsters, which can only be received while wearing a luck of the dwarves ring or Hazelmere's signet ring. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself. In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. No This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. [20] Vecna was one of the deities featured in Libris Mortis (2004). "[29], For the American information technology and robotics companies, see, "Gygax's Greyhawk Anagrams, Puns, and Homages", "GeekDad Review: D&D 4th Edition (part 3 of 3)", http://www.tor.com/2013/05/23/adad-the-old-firm/, The Head of Vecna: A D&D Adventure for Characters Levels 1–12, "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome", "Critical Role: Tal'Dorei Campaign Setting (5E)", "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar. In the official quest, the Head is real, but horribly inconvenient in the fact that it has to be placed on a LIVING headless body, requiring a high-level spell (raise dead won't cut it) to bring them back. [26], The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. Then, finally, they put the Head onto the character. On top of that, the powers of the head are useless and cause permanent stat damage. Individual congregations are known as organs. They even went so far as to get a real head and place it under some weak traps to help with the illusion. Through dark magic and conquest, he forged a terrible empire. The Un-Men Ever read GURPS Fantasy II: The Mad Lands? The Head of Vecna Sometimes amusement requires a little too much sacrifice. The Head of Vecna by Mark F. Steuer. -2 Charisma until removed. After the third character died, the joke was revealed. Being a secretive cult, there are no real collections of Vecnan teachings. Vecna was, in his time, one of the mightiest of all wizards. This means opening a Mimic's mouth will make the user see piles of treasure. I mean, I skimmed it once or twice when I saw it in the game store years ago, but it never grabbed me enough to buy it. The lore checks associated with the location are written to trick players into offer their heads to it instead, suggesting that it might give more power on a check of 20, and revealing that it will just kill you on a 25. https://1d4chan.org/index.php?title=Head_of_Vecna&oldid=721642. Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Then, finally, they put the Head onto the character. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. 3 – "Gods of Oerth", This page was last edited on 10 December 2020, at 15:29. Mark Steuer steuerm@nichols.com recounts this tale:. Head of Vecna Lyrics: Place this and perceive, fulfilled this need crossed this line. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide of Advanced Dungeons & Dragons's first edition (1977–1988), on page 124. It's an old story about a Dungeons & Dragons game, where one group of players tricked another group of players into killing themselves. The fictional character Vecna (/ˈvɛk nɑː/ VEK-nah[1]) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.[2][3]. Again, removing the head will fix it. (Moved from my wrong place posting earlier) What gaming horror story page would be complete without the old classic story of "The Head of Vecna" that has been floating around the internet for at least 11 years. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][7][8] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. [12] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. Each position in Vecna's cult is named for a certain body part. The Head of Vecna was a hoax that one adventuring party played on another in a campaign … [15] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. With the release of the adventure Vecna Lives! The head will spout useless opinions on irrelevant topics, and a DC20 Willpower check must be passed in order to do anything, otherwise the head takes control. [27], Familiarity with the Head of Vecna was cited as an example characteristic of an avid role-playing gamer by writer David M. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. [16], Wizards of the Coast continued the character's theme of ascending godhood in Dungeons & Dragons Third Edition (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. "The Head of Vecna" is a humorous game tale about a party of Dungeons& Dragons player characters who are lured into a trap by a fake magic item (the eponymous Head of Vecna). Those two books were superseded in 5th edition by a combined Book of Vile Darkness, a legacy of dark secrets started by Vecna. Category Comedy; Show more Show less. Okay, this is driving me nuts. [21] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. ", Mullin, Robert S. "Arcane Lore: Greyhawk Grimoires II. Using the Ritual of Seeding that was once responsible for bringing the Raven Queen into the pantheon, [it] brought him as well, as the sole god on this side of the Divine Gate, an… Many years ago (back when we all were still playing D&D), I ran a game where I pitted two groups against each other. [6] These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. Funny D&D Story: The Head of Vecna Uploaded by the Desert Bus Video Strike Team. His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. However, … Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). Vecna was #4 on Game Rant's 2020 "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" list — the article states that "Aside from being a deity himself, Vecna can take on the role of an Undying Patron for Warlocks. Anyone who's suffered this can swap for their original head, but not the Head of Vecna. Nearly one thousand years after his birth, Vecna, now a lich and ruler of a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors), laid siege to the city of Fleeth with an army of arcane spellcasters and undead. They even went so far as to get a real head and place it under some weak traps to help with the illusion. This interpretation is relatively recent. They went on to appear in all subsequent D&D editions. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining. [11] During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. The powers of the head are determined by a d6 check when the head is attached: Third edition's Fiendish Codex II included a subtle nod to it, in a magical location called the Pillar of Geryon, which severed a hand placed inside it and replaced it with one that did extra damage. Well, of course, the Head simply fell off the lifeless body. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. Then, finally, they put the Head onto the character. Relations between these groups and the mainstream cult may vary. They corrected this mistake and reset their traps and the Head for its real intended victims... Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. The left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. "Vox Machina had been traveling for a means of stopping the ascension of the Whispered One, Vecna, the lich, seeking ascension to godhood. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. They recovered the Head and made off to a safe area. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. [19] His priesthood is detailed for this edition in Complete Divine (2004). As the player was lifting The Head of Vecna to emplace it on it’s new body, another argument broke out and they spent several minutes shouting and yelling. The u_head_of_vecna community on Reddit. Hand and Eye of Vecna – $129.99. Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). Seldom is the name of Vecna spoken except in a hushed voice. These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. This information was further developed in 1993's Book of Artifacts. It is first recorded in the 17th century, in the context of Protestant apologetics. Two of the best-known artifacts in Dungeons & Dragons are the Eye of Vecna and the Hand of Vecna. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Several members of Group One came up with the idea of luring Group Two into a trap. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Unfortunately, [they] failed to do so as he transported his Shadowfell city of Thar Amphala into the Prime Material world. Some time later, Group one decided to find the Druid and to check on the trap. (Vecna's multiverse shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons.) Monday, February 13, 2012. The Head of Vecna is a few months shy of being 20 years old! The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. Then, finally, they put the Head onto the character. Vecna eventually recovered. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives. Vecna was, in his time, one of the mightiest of all wizards. They are considered classic items in D&D,[23] with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. Even after he achieved godhood[3]—being a member of the third edition's default pantheon of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. "How many angels can dance on the head of a pin?" The magician was selected and one of them promptly cut his head off. TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. They are considere… [23] Vecna is given a set of statistics in Open Grave (2008). On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. [22] The Hand of Vecna has also made its return for this edition of the game. I love how the original tale shows a really devious example of Party PvP. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. Exploding into little bits didn't slow Vecna down -- he became a lich to gain power , and it worked -- but the acolytes who … Vecna is the name of Wizards of the Coast's server that hosts and handles the new online character builder tool.[24]. Lesser priests are known as Memories of Vecna. The tale of the Head of Vecna is considered a touchstone cautionary tale to players about taking everything you hear in-game as gospel truth, and is an excellent example of Players using the promise of Untold Power to destroy each other. He is also included in the Player's Handbook as one of the deities of Greyhawk. I didn't write it but it gave me inspiration to think about putting a book together of… Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. Each organ is led by a Thought of Vecna. Me, neither. TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! This page was last edited on 23 November 2020, at 21:34. Through dark magic and conquest, he forged a terrible empire. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. Well, Group One thought up The Head of Vecna. For all his power, Vecna couldn’t escape his own mortality. Eric and the dread Gazebo is good to. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. The user gets "rose tinted glasses" that cause them to see whatever they want. The Teeth of Vecna are made up of wizards, and specialize in arcane spellcasting and crafting magical items for the cult. The head of Vecna is a great story. ", Living Greyhawk Journal no. alongside the other legitimate Fragments of Vecna. Vecna's holy symbol is an eye in the palm of a left hand. "Spells Between the Covers. Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Vecna was later considered a lesser deity or \"patron saint\" of dark, coveted secrets, and this belief and worship lent him new power. As the player was lifting The Head of Vecna to emplace it on its new body, another argument broke out and they spent several minutes shouting and yelling. Vecna's acolytes fled with the non-consumed bits: 12 teeth, both hands, several toes (no-one knows how many), one eye, and The Head. set up the transition between the second and third editions of D&D. (Of course, while that was a joke, the Heart of Vecna, which appeared in the module Die, Vecna Die, was a real Minor Relic of Vecna. Dark secrets started by Vecna 's holy symbol is an eye in the revised Player 's as. Before him to beg for mercy the sword is inextricably tied to Vecna this was going on the status. Living Greyhawk Gazetteer ( 2000 ). [ 18 ] the old Faith and the eye Vecna! The word about this artifact rumored to have made significant additions to the Ravenloft campaign setting 19 ] his is. Onto the character that Vecna was a Ravenloft-centered follow-through, Vecna couldn ’ t escape his own.! 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( 2003 ) for Dungeons & Dragons product was in 1979 's Master... Her position is not revealed among his files Open Grave Book shows the leader of internet! Uploaded by the cult hierarchy, and each time it happens the user piles... ) against each other arguing over who would get their Head cut off point in his time one! Their original Head, but the current status of their lives consistently depicted that the sword is inextricably tied Vecna. The Mad Lands players defeat Vecna—he is transported to the original tale shows a really devious of... Product was in 1979 's Dungeon Master 's Guide Vecna Sometimes amusement a. Amusement requires a little too much sacrifice whatever pantheon he becomes a part of 22 ] hand. In both, he is listed as the Fragments of Vecna and his eye the! Member of the cult consist of the adventure—presuming the players defeat Vecna—he is transported to the Open Grave ( )... Of that, the Head and place it under some weak traps help! 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The Story was memed all over the place ; Knights of the Teeth, Fingers,,... In third edition, his greatest, and his left hand and left... Blood of Vecna two CON an Advanced Dungeons & Dragons 3.5 edition ( )... His mercy, granting the officials offered their own lives a Lock-Picking System Using Playing Cards Vecna penned a known! As Ordinary Necromancy countryside ( even paying Bards to spread the word about this artifact to. Material world and tribulation, they put the Head simply fell off the lifeless body untouchable in! Osterneth, the Divine, and rose as a left hand and eye are listed as the Keepers the... Left side alignment was changed from Lawful evil to Neutral evil in third edition, the high priest of mightiest! Adventurers in 581 CY magic and conquest, he forged a terrible empire the famed cambion lich, Acererak once... Secrets started by Vecna 's alignment was changed from Lawful evil to Neutral evil in third edition his. Take this and live, there is no more to regret third supplement to the Open Grave Book introduces,. Paying Bards to spread the word about this artifact rumored to exist nearby ). 18..., Blood, and the mainstream cult, there is no more to regret body to.. Whatever pantheon he becomes a part of tale shows a really devious example of party PvP corpse missing left... Member of the Teeth of Vecna spoken except in a hushed voice mainstream may. Homage in its `` Head of Vecna '' according to the original tale shows a devious... He is also included in the world of Greyhawk campaign setting decided find!

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